Theme concepts for the Deskbar shell

Twelve looks to pick from: eight classic desktops rebuilt as faithfully as CSS allows, and four new ones. Each card lists what it borrows, how it maps onto the theme's palette, window style, wallpaper and dock model, and the gzipped size of its CSS here. control-panel.css has about 4.6 KB of its 12 KB budget left, so each look should ship as its own lazy stylesheet, loaded the same way. Click any screen to enlarge it, Esc to close. The Spatial card follows the pointer, and the Chroma card has a working light and dark switch.

Classic

Unix workstations, NeXT, the Mac, Amiga and Atari

NeXTSTEP 3.3

Four exact greys, Helvetica, black key title bars, scrollers on the left and the tile dock down the right edge.

kv-cache-quantisation.rtf   ~/Posts

Bringing K/V Context Quantisation to Ollama

Explaining the concept of K/V context cache quantisation, why it matters and the journey to integrate it into Ollama.

Quantising the K/V cache to q8_0 roughly halves the memory the context uses, with a negligible hit to quality. That means larger context windows, or bigger models, on the same hardware.

With q4_0 the savings are closer to three quarters, though the quality trade-off starts to show on longer contexts.

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Maps toWhole look bundle: 4-grey palette, NeXT window style (left scroller, resize bar), dock as tile column. The panel becomes the vertical app menu.CSS1.3 KB gzipped in this sheet, roughly 3.0 KB once it also covers menus, apps and mobile. Own lazy stylesheet. Left-side scrollers touch shared layout, so it needs the most theme work of the classics.

Mac OS 9 Platinum

Pinstriped title bars, lavender scroll thumbs, the rainbow Apple menu, Control Strip and white-boxed icon labels.

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kv-cache quantisation

Bringing K/V Context Quantisation to Ollama

Explaining the concept of K/V context cache quantisation, why it matters and the journey to integrate it into Ollama.

Quantising the K/V cache to q8_0 roughly halves the memory the context uses, with a negligible hit to quality. That means larger context windows, or bigger models, on the same hardware.

With q4_0 the savings are closer to three quarters, though the trade-off starts to show on longer contexts.

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Maps toLook bundle: Platinum palette, pinstripe window style with three boxes, Control Strip as the dock. The panel is already a menu bar.CSS1.5 KB gzipped in this sheet, roughly 3.5 KB once it also covers menus, apps and mobile. Own lazy stylesheet.

Mac OS X 10.1 Aqua

Pinstripes, gel traffic lights and scroll thumbs, a pulsing default button in a sheet, and the white plexiglass Dock with black triangles.

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kv-cache-quantisation.rtf

Bringing K/V Context Quantisation to Ollama

Quantising the K/V cache to q8_0 roughly halves the memory the context uses, with a negligible hit to quality. That means larger context windows, or bigger models, on the same hardware.

With q4_0 the savings are closer to three quarters.

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Maps toLook bundle: pinstripe palette, Aqua window style (gel lights, gel thumbs, sheets), Aqua wallpaper, glass Dock with triangles. Close to the existing Glass dock.CSS1.9 KB gzipped in this sheet, roughly 4.5 KB once it also covers menus, apps and mobile. Own lazy stylesheet. Pulsing button and gel gradients are pure CSS.

CDE on Solaris

The Crimson palette, chunky Motif frames with resize grooves, a bitmap backdrop and the Front Panel with its four workspace buttons.

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ultra5% uname -sr SunOS 5.8 ultra5% cd ~/posts; ls agent-skills/ kv-cache/ nvidia-p2p/ sampling/ ultra5%
Text Editor - kv-cache.txt

Bringing K/V Context Quantisation to Ollama

Explaining the concept of K/V context cache quantisation, why it matters and the journey to integrate it into Ollama.

Quantising the K/V cache to q8_0 roughly halves the memory the context uses, with a negligible hit to quality. That means larger context windows, or bigger models, on the same hardware.

Line: 14Col: 40INS
Maps toLook bundle: Crimson palette, Motif window style (5px bevelled frame, three title buttons), bitmap wallpaper, Front Panel as the dock. The panel hides; the Front Panel carries the clock.CSS1.3 KB gzipped in this sheet, roughly 3.0 KB once it also covers menus, apps and mobile. Own lazy stylesheet.

Sun OpenWindows (OPEN LOOK)

Pushpin menus, L-shaped resize corners, oval menu buttons, window-mark buttons and the elevator-on-a-cable scrollbar.

cmdtool - /bin/csh
sparc10% cd posts sparc10% ls agent-skills kv-cache nvidia-p2p sampling sparc10% more kv-cache/intro sparc10%
Text Editor - kv-cache.txt (edited), dir; ~/posts
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Bringing K/V Context Quantisation to Ollama

Explaining the concept of K/V context cache quantisation, why it matters and the journey to integrate it into Ollama.

Quantising the K/V cache to q8_0 roughly halves the memory the context uses, with a negligible hit to quality. That means larger context windows, or bigger models, on the same hardware.

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Maps toLook bundle: OPEN LOOK palette, window style (window-mark button, corner handles, footer, elevator scrollbar), pinned Workspace menu as the menu. No dock; open windows iconify to the bottom edge.CSS1.1 KB gzipped in this sheet, roughly 2.5 KB once it also covers menus, apps and mobile. Own lazy stylesheet.

Amiga Workbench 1.3

The four-colour blue, white, black and orange palette, Topaz-style type, depth gadgets, complement-highlighted menus and the System Request.

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NotePad: kv-cache

Bringing K/V Context Quantisation to Ollama

Explaining the concept of K/V context cache quantisation, why it matters and the journey to integrate it into Ollama.

Quantising the K/V cache to q8_0 roughly halves the memory the context uses, with a negligible hit to quality. That means larger context windows, or bigger models, on the same hardware.

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Maps toPalette plus window style: 4-colour palette, 1.3 gadgets, flat blue wallpaper. The panel becomes the screen title bar and its menus. No dock; disk icons do that job.CSS0.7 KB gzipped in this sheet, roughly 2.0 KB once it also covers menus, apps and mobile. Own lazy stylesheet.

Atari ST GEM

Green desktop, drawer-shaped drive icons, dithered move bars, the info line, dashed menu separators and a double-bordered alert.

DeskFileViewOptions
FLOPPY A
HARD DISK
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C:\POSTS\*.*
40312 bytes used in 5 items.
AGENTS.DOC
KVCACHE.DOC
P2P.DOC
1ST_WORD: KVCACHE.DOC
Page 1 Line 4 Col 12 INSERT
[----!----!----!----!----!----!--]
Bringing K/V Context Quantisation to Ollama

Quantising the K/V cache to q8_0 roughly halves the memory the context uses, with a negligible hit to quality.

That means larger context windows, or bigger models, on the same hardware.
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Maps toLook bundle: 1-bit palette on green, GEM window style (dither move bar, info line, arrow-box scrollbars), drives as desktop icons. The panel is already a menu bar. No dock.CSS1.0 KB gzipped in this sheet, roughly 2.5 KB once it also covers menus, apps and mobile. Own lazy stylesheet.

GNOME 2 Clearlooks

Two panels, the foot menu, Metacity's blue gradient title bars, Tango icons, Verdana-like Vera type and a GTK info bar.

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# Bringing K/V Context Quantisation to Ollama Explaining the concept of K/V context cache quantisation, why it matters and the journey to [integrate it into Ollama]. Quantising the K/V cache to q8_0 roughly halves the memory the context uses.
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Modern

New looks that use CSS nobody had in 1995: registered custom properties, oklch, 3D transforms, scroll timelines, view transitions

Phosphor

A P3 amber tube: text-mode windows with bloom, scanlines, a rolling refresh band, burn-in and a function-key bar for a dock.

LOGIN:
PHOSPHOR/OSFileEditViewTermLOAD 0.42 MEM 61% 21:41
tty2[x]
$ nvidia-smi topo -p2p r GPU0 GPU1 GPU0 X OK GPU1 OK X $ vllm serve qwen3.5-35b \ --tensor-parallel-size 2 INFO P2P access: enabled INFO 2x RTX 3090, NVLink off $
nvidia-p2p.md[-][x]

Patching NVIDIA's driver for P2P

NVIDIA artificially restricts peer-to-peer GPU communication to their enterprise cards. Turns out this is a software limitation, not a hardware one.

I patched my drivers, hacked vLLM to use it, and got a 10-30% throughput improvement on dual RTX 3090s.

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Maps toLook bundle: one-hue palette, text-mode window style, tube overlay on the wallpaper layer, function-key bar as the dock. The Terminal app already speaks this language.CSS1.3 KB gzipped in this sheet, roughly 3.5 KB once it also covers menus, apps and mobile. Own lazy stylesheet. Scanline and roll overlays are two pseudo-elements on the wallpaper layer.

Spatial

Glass panes float at different depths over a soft landscape. Move the pointer: near panes and their shadows shift more than far ones, and the glass catches the light.

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9:41
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27 Apr 20269 min read

Measuring Model Quantisation Quality with KL Divergence

KL divergence against a known-good reference answers "how much did this quant change the model's behaviour?" rather than "how good is this model overall?".

Read postShare
Maps toWhole look plus a small script: glass window style, landscape wallpaper, floating dock, ornaments for tabs. Parallax needs about 15 lines of JS on pointermove; it stays off under reduced motion.CSS1.8 KB gzipped in this sheet, roughly 4.5 KB once it also covers menus, apps and mobile. Own lazy stylesheet. Plus about 15 lines of JS for pointer parallax. backdrop-filter on every pane costs GPU on low-end phones.

Broadsheet

Neo-brutalist newsprint: ink rules, hard offset shadows, Space Grotesk headlines over Literata body, and a scroll-driven reading bar.

SKILLS
SMCLEODPostsTalksPhotosAboutNo.142 / 21:41
Index
07.2026Agent Skills: common pitfalls
04.2026Quant quality with KL divergence
03.2026Apple Silicon 4K HiDPI limits
02.2026NVIDIA P2P on consumer GPUs
Reading

Writing and Reviewing Agent Skills

Sam McLeod04 Jul 20268 min

I write and review a lot of Agent Skills, and find myself pushing back in reviews, as many authors assume they're writing "just another markdown prompt" without considering that they're working with one component of an agentic system.

A skill is one component of an agentic system.

The feedback usually starts with the description, because that is the only part the model sees before deciding to load it.

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Maps toLook bundle: paper and ink palette, slab window style, typographic wallpaper, sticker-tab dock. The reading bar is progressive enhancement via animation-timeline.CSS1.4 KB gzipped in this sheet, roughly 3.5 KB once it also covers menus, apps and mobile. Own lazy stylesheet. Uses fonts the site already self-hosts.

Chroma

Material-You-style dynamic colour from a living wallpaper: an animated oklch mesh gradient drives every surface, chip and button in step, in light and dark.

Thu 24 Sep Search posts 21:41
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Space DebrisCaptain, 1991, 4-ch MOD
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LLMsQuantisation

Measuring Model Quantisation Quality with KL Divergence

KL divergence against a known-good reference answers "how much did this quant change the model's behaviour?" rather than "how good is this model overall?".

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